Superradiance: Embodied Simulation (2024)

Chapter 1 of the Superradiance Project.

Embodied Simulation meditates on the idea of the ‘body’ and the ‘self’ as a transient assembly of cells, micro-organisms, and cosmic matter, temporarily organized to give rise to what we perceive as a body and a self. Framing dance as an ancient biotechnology—a primal, unifying act that connects individuals to each other and to the living world—the piece leverages the cognitive phenomena of embodied simulation to reflect on bodies as sites of exchange and transformation, and embrace the paradox of feeling like an individual, intelligent being, while being composed of trillions of other living, intelligent beings.
Duration: ~4 minutes.

Superradiance is a multi-screen video and sound installation, consisting of two chapters. Here is Chapter 1 adapted to single 16x9 screen presentation.

For other formats, including multi-screen installation and live performance, please see the Superradiance project’s Shows & Documentation section.

Play

Works referenced

For more information on the works referenced here, see: Superradiance.